PRODUCT CONCEPT · MINI PRD · AI

“Tonight”: AI that ends the endless scroll

A self-initiated concept for Disney+ with Hulu. Households open the app, scroll, and give up. Tonight turns “what should we watch?” into two taps and three picks, each with a plain-language reason, built for everyone on the couch.

Product sense

AI recommendations

PRD

Success metrics

Streaming

MY ROLE

Product strategy, PRD, user stories, success metrics, UX concept

PRODUCT

Disney+ with Hulu, TV and mobile

TYPE

Self-initiated concept. Not affiliated with or endorsed by Disney

FOCUS

Decision time, trust, and household viewing

TONIGHT

Three picks for Mia, Dan, and Leo

👪 3 watching

⏱ About 1h 45m

Something light

BEST MATCH

The Long Harbor

Adventure · 1h 52m · PG

✦

All three of you finished a family adventure last week.

QUICK WATCH

Night Shift Kitchen

Comedy series · 28m episodes

✦

Light, short, and new to everyone. Fits before Leo’s bedtime.

WILDCARD

Paper Moons

Animated · 1h 38m · PG

✦

A wildcard: outside your usual picks, loved by similar households.

▶ Play The Long Harbor

Not tonight: show 3 more

Titles and artwork are placeholders

THE PROBLEM

More to watch has made choosing harder.

Bringing Hulu into the Disney+ app gives households a much bigger catalog in one place. That is the value of the bundle, and it also creates a risk: rows of tiles leave all the choosing to the viewer. You know the result: scrolling, trailers, a debate on the couch, and then a rewatch or closing the app.

WHAT THE DATA SAYS

12 min

Average time U.S. viewers spend searching for something to watch, up from 10.5 minutes in 2023.

19%

Abandon a viewing session when they can’t find something to watch.

49%

Would cancel a service because it’s hard to find something to watch.

Source: Gracenote (Nielsen), 2025 State of Play, a survey of 3,000 streaming consumers in six countries. The 12-minute figure is U.S. only. The percentages cover all six countries. Next step: validate with a survey of Disney+ households.

HYPOTHESIS

My hypothesis: the bottleneck is decision confidence, especially when more than one person is on the couch.

I saw the same pattern in Taste Test research. When options multiply, people start worrying about choosing wrong.

WHO IT’S FOR

Three moments when choosing breaks down.

SEGMENT 01

The mixed-age household

A parent choosing for kids and adults at once, inside parental controls, with a bedtime deadline.

SEGMENT 02

Two tastes, one screen

A couple or roommates with different profiles who spend more time negotiating than watching.

SEGMENT 03

The end-of-day solo viewer

Low energy, short window, wants something good fast without browsing.

THE SOLUTION

Two taps, three picks, and a reason for each.

Tonight is an entry point on the home screen. Viewers confirm who’s watching and roughly how much time they have, then get three picks across Disney+ and Hulu. Each pick comes with a one-line reason. “Not tonight” shows three more and teaches the model. Every pick respects each viewer’s profile and parental controls.

MATCHING THE PROBLEM TO THE RIGHT AI CAPABILITY

Recommendations

Rank candidates for the whole group by blending each viewer’s history with runtime and rating limits.

Generative AI, grounded

Write the one-line reason using only catalog metadata and viewing signals, so it can’t invent plot details.

Learning from “no”

Treat “Not tonight” as a strong signal to reshape the next set and future evenings.

LIVE PICK

Your team, tonight

✦ Starts in 20 minutes.

Ends before bedtime.

WHERE ESPN FITS

A live game can be one of the three.

For households with ESPN in the app, a game that starts soon competes with movies and shows on the same terms: who is watching, how much time they have, and a clear reason. Since games start at a set time, a live pick matters most just before it begins.

DECISION 01

Show three picks.

Fewer options is the product. Three is enough for a real choice and small enough to decide on a TV remote.

TRADEOFF

Some viewers want to browse, so browse stays one click away. Tonight sits alongside it.

DECISION 02

Lead with reasons.

A reason like “all three of you finished a family adventure last week” builds more trust than a better thumbnail.

TRADEOFF

Each reason has to be accurate, so generation only uses catalog metadata and falls back to a template.

DECISION 03

Use chips in V1 and save chat for later.

Typing on a TV remote is painful. Chips for who, time, and mood cover most of the need with almost no effort.

TRADEOFF

We give up open-ended requests like “something like that show from last summer.” I’d test those in V2 on mobile.

USER STORIES

User stories.

AS A…

I WANT TO…

SO THAT…

PRIORITY

Parent in a mixed-age household

see picks that fit every viewer’s parental controls

I never have to screen a suggestion before the kids see it

P0

Couple sharing a screen

get picks that balance both of our profiles

we spend the evening watching instead of negotiating

P0

Tired solo viewer

start something good in under a minute

the app feels effortless at the end of the day

P0

Any viewer

see why each title was picked for me

I trust the pick enough to press play

P0

Viewer who says no

dismiss a set and get three different picks

the next set feels smarter and doesn’t repeat

P1

Viewer in a hurry

say how much time I have

nothing I start runs past bedtime

P1

SUCCESS METRICS

North star: time from opening the app to pressing play.

Targets get set after we measure a baseline. Defining them before launch is a lesson from my Learner Mobile work, where the best result was discovered after the fact.

PRIMARY

• Time to first play

• Sessions that end with no playback

• Share of Tonight sets where a pick gets played

QUALITY

• Chosen title watched past 50%

• “Not tonight” rate per set

• Return use of Tonight within 7 days

GUARDRAILS

• Total viewing time holds steady

• Zero parental control violations

• Picks load in under 1 second

OKRS

One objective, three key results.

Each key result maps to a metric above. Targets are proposals until Phase 0 sets a baseline.

OBJECTIVE

Make choosing what to watch together feel fast and trustworthy.

KR 1

Cut median time from opening the app to pressing play by 25% for households using Tonight, compared with browse.

Primary

KR 2

At least 40% of Tonight sets end with a pick being played.

Primary

KR 3

Hold total viewing time and title variety steady, with zero parental control violations.

Guardrail

COMPETITIVE LANDSCAPE

How streaming apps help people choose today.

Most services mix a few patterns. Each solves part of the problem. None is built for a group making a fast decision together.

APPROACH

GOOD AT

FALLS SHORT

Rows and carousels

Breadth. Shows off a big catalog.

Leaves all the choosing to the viewer.

One-tap “play something”

Speed.

No reason to trust the pick, so people skip it.

Conversational AI search

Flexible, open-ended requests.

Typing on a TV remote is effort. Built for one person.

Tonight

Speed plus a reason, for the whole household.

Narrow by design. Browse still exists for exploring.

A concept-level scan based on common industry patterns. I’d validate it with a hands-on audit of current apps before any real review.

RISKS AND MITIGATIONS

What could go wrong, and what I’d do about it.

Privacy

Household picks could reveal what one person watches on their own profile.

Mitigation: Use only signals from profiles marked as watching. Never surface one viewer’s private history in a reason shown to others. Kids’ profiles use conservative defaults.

Latency

Group ranking plus generated text could make the screen slow on a TV.

Mitigation: Precompute candidate sets per household, cache reasons, and fall back to templates if generation is slow. Target: picks in under 1 second.

Wrong or invented reasons

A generated reason could state something untrue about a title.

Mitigation: Generate only from catalog metadata and real viewing events, and use a template when confidence is low.

Filter bubble

Three safe picks every night gets repetitive.

Mitigation: One of three picks is always a labeled wildcard.

Pulling time from browse

Tonight could cut exploration that matters for new releases.

Mitigation: Guardrail on total viewing and title diversity. Browse stays one click away.

ROLLOUT PLAN

Test the riskiest assumption first.

I think the riskiest assumption is whether a reason makes people press play, more than the ranking itself. The first experiment tests that on its own.

PHASE 0

Discover

Diary study with mixed-age households, plus usability tests of this prototype on a TV.

PHASE 1

Isolate the reason

Small A/B test: three picks with reasons vs. three picks without. Measure time to play and pick acceptance.

PHASE 2

Expand

Roll out on TV and mobile to more households if guardrails hold. Add mood chips.

PHASE 3

Open it up

Test natural-language requests on mobile, where typing is easy.

WHY THIS CONCEPT

Across these projects I kept finding the same thing: when choice multiplies, people need a reason to trust what’s in front of them.

Taste Test showed me trust beats discovery. Twofer showed me a live, limited set drives action. Learner Mobile showed me adoption comes before depth. Tonight applies all three to the moment a family sits down to watch.

LET’S TALK

Building for real people

at scale?

I’m looking for an Associate Product Manager role on a team like yours. LinkedIn is the fastest way to reach me.

NEXT CASE STUDY

Learner Mobile →

Back to my shipped, award-winning work.

PRODUCT CONCEPT · MINI PRD · AI

“Tonight”: AI that ends the endless scroll

A self-initiated concept for Disney+ with Hulu. Households open the app, scroll, and give up. Tonight turns “what should we watch?” into two taps and three picks, each with a plain-language reason, built for everyone on the couch.

Product sense

AI recommendations

PRD

Success metrics

Streaming

MY ROLE

Product strategy, PRD, user stories, success metrics, UX concept

PRODUCT

Disney+ with Hulu, TV and mobile

TYPE

Self-initiated concept. Not affiliated with or endorsed by Disney

FOCUS

Decision time, trust, and household viewing

TONIGHT

Three picks for Mia, Dan, and Leo

👪 3 watching

⏱ About 1h 45m

Something light

BEST MATCH

The Long Harbor

Adventure · 1h 52m · PG

✦

All three of you finished a family adventure last week.

QUICK WATCH

Night Shift Kitchen

Comedy series · 28m episodes

✦

Light, short, and new to everyone. Fits before Leo’s bedtime.

WILDCARD

Paper Moons

Animated · 1h 38m · PG

✦

A wildcard: outside your usual picks, loved by similar households.

▶ Play The Long Harbor

Not tonight: show 3 more

Titles and artwork are placeholders

THE PROBLEM

More to watch has made choosing harder.

Bringing Hulu into the Disney+ app gives households a much bigger catalog in one place. That is the value of the bundle, and it also creates a risk: rows of tiles leave all the choosing to the viewer. You know the result: scrolling, trailers, a debate on the couch, and then a rewatch or closing the app.

WHAT THE DATA SAYS

12 min

Average time U.S. viewers spend searching for something to watch, up from 10.5 minutes in 2023.

19%

Abandon a viewing session when they can’t find something to watch.

49%

Would cancel a service because it’s hard to find something to watch.

Source: Gracenote (Nielsen), 2025 State of Play, a survey of 3,000 streaming consumers in six countries. The 12-minute figure is U.S. only. The percentages cover all six countries. Next step: validate with a survey of Disney+ households.

HYPOTHESIS

My hypothesis: the bottleneck is decision confidence, especially when more than one person is on the couch.

I saw the same pattern in Taste Test research. When options multiply, people start worrying about choosing wrong.

WHO IT’S FOR

Three moments when choosing breaks down.

SEGMENT 01

The mixed-age household

A parent choosing for kids and adults at once, inside parental controls, with a bedtime deadline.

SEGMENT 02

Two tastes, one screen

A couple or roommates with different profiles who spend more time negotiating than watching.

SEGMENT 03

The end-of-day solo viewer

Low energy, short window, wants something good fast without browsing.

THE SOLUTION

Two taps, three picks, and a reason for each.

Tonight is an entry point on the home screen. Viewers confirm who’s watching and roughly how much time they have, then get three picks across Disney+ and Hulu. Each pick comes with a one-line reason. “Not tonight” shows three more and teaches the model. Every pick respects each viewer’s profile and parental controls.

MATCHING THE PROBLEM TO THE RIGHT AI CAPABILITY

Recommendations

Rank candidates for the whole group by blending each viewer’s history with runtime and rating limits.

Generative AI, grounded

Write the one-line reason using only catalog metadata and viewing signals, so it can’t invent plot details.

Learning from “no”

Treat “Not tonight” as a strong signal to reshape the next set and future evenings.

LIVE PICK

Your team, tonight

✦ Starts in 20 minutes.

Ends before bedtime.

WHERE ESPN FITS

A live game can be one of the three.

For households with ESPN in the app, a game that starts soon competes with movies and shows on the same terms: who is watching, how much time they have, and a clear reason. Since games start at a set time, a live pick matters most just before it begins.

DECISION 01

Show three picks.

Fewer options is the product. Three is enough for a real choice and small enough to decide on a TV remote.

TRADEOFF

Some viewers want to browse, so browse stays one click away. Tonight sits alongside it.

DECISION 02

Lead with reasons.

A reason like “all three of you finished a family adventure last week” builds more trust than a better thumbnail.

TRADEOFF

Each reason has to be accurate, so generation only uses catalog metadata and falls back to a template.

DECISION 03

Use chips in V1 and save chat for later.

Typing on a TV remote is painful. Chips for who, time, and mood cover most of the need with almost no effort.

TRADEOFF

We give up open-ended requests like “something like that show from last summer.” I’d test those in V2 on mobile.

USER STORIES

User stories.

AS A…

I WANT TO…

SO THAT…

PRIORITY

Parent in a mixed-age household

see picks that fit every viewer’s parental controls

I never have to screen a suggestion before the kids see it

P0

Couple sharing a screen

get picks that balance both of our profiles

we spend the evening watching instead of negotiating

P0

Tired solo viewer

start something good in under a minute

the app feels effortless at the end of the day

P0

Any viewer

see why each title was picked for me

I trust the pick enough to press play

P0

Viewer who says no

dismiss a set and get three different picks

the next set feels smarter and doesn’t repeat

P1

Viewer in a hurry

say how much time I have

nothing I start runs past bedtime

P1

SUCCESS METRICS

North star: time from opening the app to pressing play.

Targets get set after we measure a baseline. Defining them before launch is a lesson from my Learner Mobile work, where the best result was discovered after the fact.

PRIMARY

• Time to first play

• Sessions that end with no playback

• Share of Tonight sets where a pick gets played

QUALITY

• Chosen title watched past 50%

• “Not tonight” rate per set

• Return use of Tonight within 7 days

GUARDRAILS

• Total viewing time holds steady

• Zero parental control violations

• Picks load in under 1 second

OKRS

One objective, three key results.

Each key result maps to a metric above. Targets are proposals until Phase 0 sets a baseline.

OBJECTIVE

Make choosing what to watch together feel fast and trustworthy.

KR 1

Cut median time from opening the app to pressing play by 25% for households using Tonight, compared with browse.

Primary

KR 2

At least 40% of Tonight sets end with a pick being played.

Primary

KR 3

Hold total viewing time and title variety steady, with zero parental control violations.

Guardrail

COMPETITIVE LANDSCAPE

How streaming apps help people choose today.

Most services mix a few patterns. Each solves part of the problem. None is built for a group making a fast decision together.

APPROACH

GOOD AT

FALLS SHORT

Rows and carousels

Breadth. Shows off a big catalog.

Leaves all the choosing to the viewer.

One-tap “play something”

Speed.

No reason to trust the pick, so people skip it.

Conversational AI search

Flexible, open-ended requests.

Typing on a TV remote is effort. Built for one person.

Tonight

Speed plus a reason, for the whole household.

Narrow by design. Browse still exists for exploring.

A concept-level scan based on common industry patterns. I’d validate it with a hands-on audit of current apps before any real review.

RISKS AND MITIGATIONS

What could go wrong, and what I’d do about it.

Privacy

Household picks could reveal what one person watches on their own profile.

Mitigation: Use only signals from profiles marked as watching. Never surface one viewer’s private history in a reason shown to others. Kids’ profiles use conservative defaults.

Latency

Group ranking plus generated text could make the screen slow on a TV.

Mitigation: Precompute candidate sets per household, cache reasons, and fall back to templates if generation is slow. Target: picks in under 1 second.

Wrong or invented reasons

A generated reason could state something untrue about a title.

Mitigation: Generate only from catalog metadata and real viewing events, and use a template when confidence is low.

Filter bubble

Three safe picks every night gets repetitive.

Mitigation: One of three picks is always a labeled wildcard.

Pulling time from browse

Tonight could cut exploration that matters for new releases.

Mitigation: Guardrail on total viewing and title diversity. Browse stays one click away.

ROLLOUT PLAN

Test the riskiest assumption first.

I think the riskiest assumption is whether a reason makes people press play, more than the ranking itself. The first experiment tests that on its own.

PHASE 0

Discover

Diary study with mixed-age households, plus usability tests of this prototype on a TV.

PHASE 1

Isolate the reason

Small A/B test: three picks with reasons vs. three picks without. Measure time to play and pick acceptance.

PHASE 2

Expand

Roll out on TV and mobile to more households if guardrails hold. Add mood chips.

PHASE 3

Open it up

Test natural-language requests on mobile, where typing is easy.

WHY THIS CONCEPT

Across these projects I kept finding the same thing: when choice multiplies, people need a reason to trust what’s in front of them.

Taste Test showed me trust beats discovery. Twofer showed me a live, limited set drives action. Learner Mobile showed me adoption comes before depth. Tonight applies all three to the moment a family sits down to watch.

LET’S TALK

Building for real people

at scale?

I’m looking for an Associate Product Manager role on a team like yours. LinkedIn is the fastest way to reach me.

NEXT CASE STUDY

Learner Mobile →

Back to my shipped, award-winning work.

PRODUCT CONCEPT · MINI PRD · AI

“Tonight”: AI that ends

the endless scroll

A self-initiated concept for Disney+ with Hulu. Households open the app, scroll, and give up. Tonight turns “what should we watch?” into two taps and three picks, each with a plain-language reason, built for everyone on the couch.

Product sense

AI recommendations

PRD

Success metrics

Streaming

MY ROLE

Product strategy, PRD, user stories, success metrics, UX concept

PRODUCT

Disney+ with Hulu, TV and mobile

TYPE

Self-initiated concept. Not affiliated with or endorsed by Disney

FOCUS

Decision time, trust, and household viewing

TONIGHT

Three picks for Mia, Dan, and Leo

👪 3 watching

⏱ About 1h 45m

Something light

BEST MATCH

The Long Harbor

Adventure · 1h 52m · PG

✦

All three of you finished a family adventure last week.

QUICK WATCH

Night Shift Kitchen

Comedy series · 28m episodes

✦

Light, short, and new to everyone. Fits before Leo’s bedtime.

WILDCARD

Paper Moons

Animated · 1h 38m · PG

✦

A wildcard: outside your usual picks, loved by similar households.

▶ Play The Long Harbor

Not tonight: show 3 more

Titles and artwork are placeholders

THE PROBLEM

More to watch has made choosing harder.

Bringing Hulu into the Disney+ app gives households a much bigger catalog in one place. That is the value of the bundle, and it also creates a risk: rows of tiles leave all the choosing to the viewer. You know the result: scrolling, trailers, a debate on the couch, and then a rewatch or closing the app.

WHAT THE DATA SAYS

12 min

Average time U.S. viewers spend searching for something to watch, up from 10.5 minutes in 2023.

19%

Abandon a viewing session when they can’t find something to watch.

49%

Would cancel a service because it’s hard to find something to watch.

Source: Gracenote (Nielsen), 2025 State of Play, a survey of 3,000 streaming consumers in six countries. The 12-minute figure is U.S. only. The percentages cover all six countries. Next step: validate with a survey of Disney+ households.

HYPOTHESIS

My hypothesis: the bottleneck is decision confidence, especially when more than one person is on the couch.

I saw the same pattern in Taste Test research. When options multiply, people start worrying about choosing wrong.

WHO IT’S FOR

Three moments when choosing breaks down.

SEGMENT 01

The mixed-age household

A parent choosing for kids and adults at once, inside parental controls, with a bedtime deadline.

SEGMENT 02

Two tastes, one screen

A couple or roommates with different profiles who spend more time negotiating than watching.

SEGMENT 03

The end-of-day solo viewer

Low energy, short window, wants something good fast without browsing.

THE SOLUTION

Two taps, three picks, and a reason for each.

Tonight is an entry point on the home screen. Viewers confirm who’s watching and roughly how much time they have, then get three picks across Disney+ and Hulu. Each pick comes with a one-line reason. “Not tonight” shows three more and teaches the model. Every pick respects each viewer’s profile and parental controls.

MATCHING THE PROBLEM TO THE RIGHT AI CAPABILITY

Recommendations

Rank candidates for the whole group by blending each viewer’s history with runtime and rating limits.

Generative AI, grounded

Write the one-line reason using only catalog metadata and viewing signals, so it can’t invent plot details.

Learning from “no”

Treat “Not tonight” as a strong signal to reshape the next set and future evenings.

LIVE PICK

Your team, tonight

✦ Starts in 20 minutes.

Ends before bedtime.

WHERE ESPN FITS

A live game can be one of the three.

For households with ESPN in the app, a game that starts soon competes with movies and shows on the same terms: who is watching, how much time they have, and a clear reason. Since games start at a set time, a live pick matters most just before it begins.

DECISION 01

Show three picks.

Fewer options is the product. Three is enough for a real choice and small enough to decide on a TV remote.

TRADEOFF

Some viewers want to browse, so browse stays one click away. Tonight sits alongside it.

DECISION 02

Lead with reasons.

A reason like “all three of you finished a family adventure last week” builds more trust than a better thumbnail.

TRADEOFF

Each reason has to be accurate, so generation only uses catalog metadata and falls back to a template.

DECISION 03

Use chips in V1 and save chat for later.

Typing on a TV remote is painful. Chips for who, time, and mood cover most of the need with almost no effort.

TRADEOFF

We give up open-ended requests like “something like that show from last summer.” I’d test those in V2 on mobile.

USER STORIES

User stories.

AS A…

I WANT TO…

SO THAT…

PRIORITY

Parent in a mixed-age household

see picks that fit every viewer’s parental controls

I never have to screen a suggestion before the kids see it

P0

Couple sharing a screen

get picks that balance both of our profiles

we spend the evening watching instead of negotiating

P0

Tired solo viewer

start something good in under a minute

the app feels effortless at the end of the day

P0

Any viewer

see why each title was picked for me

I trust the pick enough to press play

P0

Viewer who says no

dismiss a set and get three different picks

the next set feels smarter and doesn’t repeat

P1

Viewer in a hurry

say how much time I have

nothing I start runs past bedtime

P1

SUCCESS METRICS

North star: time from opening the app to pressing play.

Targets get set after we measure a baseline. Defining them before launch is a lesson from my Learner Mobile work, where the best result was discovered after the fact.

PRIMARY

• Time to first play

• Sessions that end with no playback

• Share of Tonight sets where a pick gets played

QUALITY

• Chosen title watched past 50%

• “Not tonight” rate per set

• Return use of Tonight within 7 days

GUARDRAILS

• Total viewing time holds steady

• Zero parental control violations

• Picks load in under 1 second

OKRS

One objective, three key results.

Each key result maps to a metric above. Targets are proposals until Phase 0 sets a baseline.

OBJECTIVE

Make choosing what to watch together feel fast and trustworthy.

KR 1

Cut median time from opening the app to pressing play by 25% for households using Tonight, compared with browse.

Primary

KR 2

At least 40% of Tonight sets end with a pick being played.

Primary

KR 3

Hold total viewing time and title variety steady, with zero parental control violations.

Guardrail

COMPETITIVE LANDSCAPE

How streaming apps help people choose today.

Most services mix a few patterns. Each solves part of the problem. None is built for a group making a fast decision together.

APPROACH

GOOD AT

FALLS SHORT

Rows and carousels

Breadth. Shows off a big catalog.

Leaves all the choosing to the viewer.

One-tap “play something”

Speed.

No reason to trust the pick, so people skip it.

Conversational AI search

Flexible, open-ended requests.

Typing on a TV remote is effort. Built for one person.

Tonight

Speed plus a reason, for the whole household.

Narrow by design. Browse still exists for exploring.

A concept-level scan based on common industry patterns. I’d validate it with a hands-on audit of current apps before any real review.

RISKS AND MITIGATIONS

What could go wrong, and what I’d do about it.

Privacy

Household picks could reveal what one person watches on their own profile.

Mitigation: Use only signals from profiles marked as watching. Never surface one viewer’s private history in a reason shown to others. Kids’ profiles use conservative defaults.

Latency

Group ranking plus generated text could make the screen slow on a TV.

Mitigation: Precompute candidate sets per household, cache reasons, and fall back to templates if generation is slow. Target: picks in under 1 second.

Wrong or invented reasons

A generated reason could state something untrue about a title.

Mitigation: Generate only from catalog metadata and real viewing events, and use a template when confidence is low.

Filter bubble

Three safe picks every night gets repetitive.

Mitigation: One of three picks is always a labeled wildcard.

Pulling time from browse

Tonight could cut exploration that matters for new releases.

Mitigation: Guardrail on total viewing and title diversity. Browse stays one click away.

ROLLOUT PLAN

Test the riskiest assumption first.

I think the riskiest assumption is whether a reason makes people press play, more than the ranking itself. The first experiment tests that on its own.

PHASE 0

Discover

Diary study with mixed-age households, plus usability tests of this prototype on a TV.

PHASE 1

Isolate the reason

Small A/B test: three picks with reasons vs. three picks without. Measure time to play and pick acceptance.

PHASE 2

Expand

Roll out on TV and mobile to more households if guardrails hold. Add mood chips.

PHASE 3

Open it up

Test natural-language requests on mobile, where typing is easy.

WHY THIS CONCEPT

Across these projects I kept finding the same thing: when choice multiplies, people need a reason to trust what’s in front of them.

Taste Test showed me trust beats discovery. Twofer showed me a live, limited set drives action. Learner Mobile showed me adoption comes before depth. Tonight applies all three to the moment a family sits down to watch.

LET’S TALK

Building for real people at scale?

I’m looking for an Associate Product Manager role on a team like yours. The fastest way to reach me is LinkedIn.

NEXT CASE STUDY

Learner Mobile →

Back to my shipped, award-winning work.

PRODUCT CONCEPT · MINI PRD · AI

“Tonight”: AI that ends

the endless scroll

A self-initiated concept for Disney+ with Hulu. Households open the app, scroll, and give up. Tonight turns “what should we watch?” into two taps and three picks, each with a plain-language reason, built for everyone on the couch.

Product sense

AI recommendations

PRD

Success metrics

Streaming

MY ROLE

Product strategy, PRD, user stories, success metrics, UX concept

PRODUCT

Disney+ with Hulu, TV and mobile

TYPE

Self-initiated concept. Not affiliated with or endorsed by Disney

FOCUS

Decision time, trust, and household viewing

TONIGHT

Three picks for Mia, Dan, and Leo

👪 3 watching

⏱ About 1h 45m

Something light

BEST MATCH

The Long Harbor

Adventure · 1h 52m · PG

✦

All three of you finished a family adventure last week.

QUICK WATCH

Night Shift Kitchen

Comedy series · 28m episodes

✦

Light, short, and new to everyone. Fits before Leo’s bedtime.

WILDCARD

Paper Moons

Animated · 1h 38m · PG

✦

A wildcard: outside your usual picks, loved by similar households.

▶ Play The Long Harbor

Not tonight: show 3 more

Titles and artwork are placeholders

ON THIS PAGE

THE PROBLEM

More to watch has made choosing harder.

Bringing Hulu into the Disney+ app gives households a much bigger catalog in one place. That is the value of the bundle, and it also creates a risk: rows of tiles leave all the choosing to the viewer. You know the result: scrolling, trailers, a debate on the couch, and then a rewatch or closing the app.

WHAT THE DATA SAYS

12 min

Average time U.S. viewers spend searching for something to watch, up from 10.5 minutes in 2023.

19%

Abandon a viewing session when they can’t find something to watch.

49%

Would cancel a service because it’s hard to find something to watch.

Source: Gracenote (Nielsen), 2025 State of Play, a survey of 3,000 streaming consumers in six countries. The 12-minute figure is U.S. only. The percentages cover all six countries. Next step: validate with a survey of Disney+ households.

HYPOTHESIS

My hypothesis: the bottleneck is decision confidence, especially when more than one person is on the couch.

I saw the same pattern in Taste Test research. When options multiply, people start worrying about choosing wrong.

WHO IT’S FOR

Three moments when choosing breaks down.

SEGMENT 01

The mixed-age household

A parent choosing for kids and adults at once, inside parental controls, with a bedtime deadline.

SEGMENT 02

Two tastes, one screen

A couple or roommates with different profiles who spend more time negotiating than watching.

SEGMENT 03

The end-of-day solo viewer

Low energy, short window, wants something good fast without browsing.

THE SOLUTION

Two taps, three picks, and a reason for each.

Tonight is an entry point on the home screen. Viewers confirm who’s watching and roughly how much time they have, then get three picks across Disney+ and Hulu. Each pick comes with a one-line reason. “Not tonight” shows three more and teaches the model. Every pick respects each viewer’s profile and parental controls.

MATCHING THE PROBLEM TO THE RIGHT AI CAPABILITY

Recommendations

Rank candidates for the whole group by blending each viewer’s history with runtime and rating limits.

Generative AI, grounded

Write the one-line reason using only catalog metadata and viewing signals, so it can’t invent plot details.

Learning from “no”

Treat “Not tonight” as a strong signal to reshape the next set and future evenings.

LIVE PICK

Your team, tonight

✦ Starts in 20 minutes.

Ends before bedtime.

WHERE ESPN FITS

A live game can be one of the three.

For households with ESPN in the app, a game that starts soon competes with movies and shows on the same terms: who is watching, how much time they have, and a clear reason. Since games start at a set time, a live pick matters most just before it begins.

DECISION 01

Show three picks.

Fewer options is the product. Three is enough for a real choice and small enough to decide on a TV remote.

TRADEOFF

Some viewers want to browse, so browse stays one click away. Tonight sits alongside it.

DECISION 02

Lead with reasons.

A reason like “all three of you finished a family adventure last week” builds more trust than a better thumbnail.

TRADEOFF

Each reason has to be accurate, so generation only uses catalog metadata and falls back to a template.

DECISION 03

Use chips in V1 and save chat for later.

Typing on a TV remote is painful. Chips for who, time, and mood cover most of the need with almost no effort.

TRADEOFF

We give up open-ended requests like “something like that show from last summer.” I’d test those in V2 on mobile.

USER STORIES

User stories.

AS A…

I WANT TO…

SO THAT…

PRIORITY

Parent in a mixed-age household

see picks that fit every viewer’s parental controls

I never have to screen a suggestion before the kids see it

P0

Couple sharing a screen

get picks that balance both of our profiles

we spend the evening watching instead of negotiating

P0

Tired solo viewer

start something good in under a minute

the app feels effortless at the end of the day

P0

Any viewer

see why each title was picked for me

I trust the pick enough to press play

P0

Viewer who says no

dismiss a set and get three different picks

the next set feels smarter and doesn’t repeat

P1

Viewer in a hurry

say how much time I have

nothing I start runs past bedtime

P1

SUCCESS METRICS

North star: time from opening the app to pressing play.

Targets get set after we measure a baseline. Defining them before launch is a lesson from my Learner Mobile work, where the best result was discovered after the fact.

PRIMARY

• Time to first play

• Sessions that end with no playback

• Share of Tonight sets where a pick gets played

QUALITY

• Chosen title watched past 50%

• “Not tonight” rate per set

• Return use of Tonight within 7 days

GUARDRAILS

• Total viewing time holds steady

• Zero parental control violations

• Picks load in under 1 second

OKRS

One objective, three key results.

Each key result maps to a metric above. Targets are proposals until Phase 0 sets a baseline.

OBJECTIVE

Make choosing what to watch together feel fast and trustworthy.

KR 1

Cut median time from opening the app to pressing play by 25% for households using Tonight, compared with browse.

Primary

KR 2

At least 40% of Tonight sets end with a pick being played.

Primary

KR 3

Hold total viewing time and title variety steady, with zero parental control violations.

Guardrail

COMPETITIVE LANDSCAPE

How streaming apps help people choose today.

Most services mix a few patterns. Each solves part of the problem. None is built for a group making a fast decision together.

APPROACH

GOOD AT

FALLS SHORT

Rows and carousels

Breadth. Shows off a big catalog.

Leaves all the choosing to the viewer.

One-tap “play something”

Speed.

No reason to trust the pick, so people skip it.

Conversational AI search

Flexible, open-ended requests.

Typing on a TV remote is effort. Built for one person.

Tonight

Speed plus a reason, for the whole household.

Narrow by design. Browse still exists for exploring.

A concept-level scan based on common industry patterns. I’d validate it with a hands-on audit of current apps before any real review.

RISKS AND MITIGATIONS

What could go wrong, and what I’d do about it.

Privacy

Household picks could reveal what one person watches on their own profile.

Mitigation: Use only signals from profiles marked as watching. Never surface one viewer’s private history in a reason shown to others. Kids’ profiles use conservative defaults.

Latency

Group ranking plus generated text could make the screen slow on a TV.

Mitigation: Precompute candidate sets per household, cache reasons, and fall back to templates if generation is slow. Target: picks in under 1 second.

Wrong or invented reasons

A generated reason could state something untrue about a title.

Mitigation: Generate only from catalog metadata and real viewing events, and use a template when confidence is low.

Filter bubble

Three safe picks every night gets repetitive.

Mitigation: One of three picks is always a labeled wildcard.

Pulling time from browse

Tonight could cut exploration that matters for new releases.

Mitigation: Guardrail on total viewing and title diversity. Browse stays one click away.

ROLLOUT PLAN

Test the riskiest assumption first.

I think the riskiest assumption is whether a reason makes people press play, more than the ranking itself. The first experiment tests that on its own.

PHASE 0

Discover

Diary study with mixed-age households, plus usability tests of this prototype on a TV.

PHASE 1

Isolate the reason

Small A/B test: three picks with reasons vs. three picks without. Measure time to play and pick acceptance.

PHASE 2

Expand

Roll out on TV and mobile to more households if guardrails hold. Add mood chips.

PHASE 3

Open it up

Test natural-language requests on mobile, where typing is easy.

WHY THIS CONCEPT

Across these projects I kept finding the same thing: when choice multiplies, people need a reason to trust what’s in front of them.

Taste Test showed me trust beats discovery. Twofer showed me a live, limited set drives action. Learner Mobile showed me adoption comes before depth. Tonight applies all three to the moment a family sits down to watch.

LET’S TALK

Building for real people at scale?

I’m looking for an Associate Product Manager role on a team like yours. The fastest way to reach me is LinkedIn.

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